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Rome 2 total war mods steam divide et impera
Rome 2 total war mods steam divide et impera










rome 2 total war mods steam divide et impera

The auto-resolve mechanism has been revamped making the attacking army lose less of their men towards attrition, while the defenders lose more than the attackers as the more turns the attackers lay siege, the greater the chance of the attacker winning through autoresolve.Ī new technology tree has been introduced known as "Better Siege Tactics" that replaces the old "Battering Ram" tech. With the New Barricade system, there can now be more deployables be placed in strategic points so that the AI does not crush through through the walls. Siege has been greatly improved making it more exicting and realistic so that players can now look forward to a siege as the AI now mantains siege for 2 turns with a ton of siege equipment.

  • To make the game more informative, text will now appear on major historical cities giving information about the city about who conquered it in what year and its significant role it has played throughout Classical antiquity.
  • rome 2 total war mods steam divide et impera

    Culture has been introduced in v1.0 with every faction have their own culture depending on their culture historically in order to bring a more realistic and complex campaign expeirence making available new temples, but now a character (Agent, general, etc) has to be in the region of the certain culture for them to receive the special traits that the culture has to offer.While mercenary units can be recruited by any faction, although Carthage and Egypt have special privileges for factional mercenaries that they can recruit anywhere. The exception are regions that are historically that culture such as Greek troops. Recruitment of certain units are only available in certain regions and require a definite amount of your faction's culture.Each faction has a certain target in order to trigger a unit/culture reform (Polybia -> Marian -> Imperial), once reached the old units will no longer be available for recruitment. Reform system affects the type of units that are available for recruitment and change depending on the Imperium level, and the number of turns.Dignitaries can now act as governors, and be deployed in provinces to increase their skills and help improve public order, cultural conversion and many other aspects.More generals will be introduced with more updates to the mod. Due to the lack of appearance in generals, there will be an addition of more generals specific to the Hellenistic factions, and Thracian factions to bring more personality and make them be more distinct that the rest of the generals. Generals now have special effects on a province it is in that brings special bonuses depending if he is liked or if his personality is believed to have good traits or bad.

    rome 2 total war mods steam divide et impera

    Although the cultural-make up will determine the impact of the army has to the public order.

  • Having only a general garrisoned in a province will not cause any negative public order, but if an army is garrisoned in a province it will cause more negative public order the bigger the army is.
  • This allows the construction of resource buildings.
  • Resources such as wine, timber and salt and many more are acquired through either trade or conquest depending on the land they are in.
  • Each province has a random chance of getting good, bad or normal seasons whith each season's effect varying depending on the location the army is on the map. It affects the general's army by inflicting a harsh movement penalty.
  • Seasons are implemented with a four turn per year.
  • The unit size has been increased with the ability that every infantry unit that can throw javelins will now have an option to direct where they can throw their javelins.
  • Thanks to the new battle mechanics the AI will appropriately use unit formations when necessary to attack the player while getting rid of the "arcade" abilities.

    rome 2 total war mods steam divide et impera

    It uses its own version of TTT, and gives a graphic overhaul to the units to potray a more accurate appearance during the era.

    #Rome 2 total war mods steam divide et impera mod#

    It is not compatible with mods that change battle dynamics, campaign dynamics and external unit packs.ĭeI allows users to make any changes to the mod to suit their taste. With better graphics, a new reform system, faction overhaul, longer and intense campaign, realistic unit behaviour and an emphasis on strategy. It released its first version on November 18th 2013.ĭivide et Impera(Divide and Rule) brings a lot of changes to Total War:Rome 2 by altering the battle, and campaign mechanics. It had become a fully fledge project with the same dedication, and passion that other highly-esteemed Total war mods are known for. The mod started out as a companion mod for Ars Gratia Artis (AGA) in battle mechanics and unit textures, until the the team realized that it has become more than just a companion mod.












    Rome 2 total war mods steam divide et impera